AI Insights · Timothy · January 2021
Australian Sports Games App Performance in Q4 2020
Exploring the performance of top sports games on unified platforms in Australia during the fourth quarter of 2020, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2020, Australia's top sports games on unified platforms exhibited varying performances, as reported by Sensor Tower. Here's a closer look at the trends for downloads, revenue, and weekly active users for the leading sports applications.
Golf Clash saw its revenue fluctuate, peaking at 70 thousand in the week of December 21. Downloads reached their highest at 1 thousand in the last week of December, while active users saw a slight increase from 18 thousand to 18 thousand over the quarter.
Revenue for 8 Ball Pool™ remained stable, with the highest at 56 thousand in the week of December 21. The game's downloads saw a significant rise to 13 thousand in the last week of December. Active users showcased a slight dip from 288 thousand to 284 thousand during the quarter.
Ten Square Games S.A.’s Fishing Clash experienced a revenue high of 33 thousand in the last two weeks of December. Downloads surged to 7 thousand in the final week of December, while active users rose impressively from 69 thousand to 86 thousand throughout the quarter.
Golf Rival - Multiplayer Game presented a revenue high of 29 thousand in the week of December 21. Downloads peaked at 2 thousand in the last week of December, and active users ended at 7 thousand after a slight increase over the quarter.
Lastly, EA SPORTS FC™ Mobile Soccer showcased a revenue peak at 26 thousand in the final week of December. Downloads showed an upward trend, reaching 4 thousand in the week of December 21. Active users experienced a mild increase from 55 thousand to 53 thousand throughout the quarter.
For more detailed insights on app performance, Sensor Tower offers comprehensive data and analysis.